Saturday, November 8, 2008

More Grades

Art History: 57/58 for a total of 233/244 (95.49%)
Image Editting for Games: 80/80 for a total of 250/250 (100%)
Introduction to Aninmation: 134/140 for a total of 414/430 (96.28%)
Introduction to Game Development: 80/80 for a total of 219/260 (84.23%)

So, I aced my Game Development class this week and brought my score up 7 percentage points. I am glad that a bad week was not enough to pull me completely down. I just need to keep it up to get back to an "A". I know I can do it.

My Image editting teacher gave me great feedback on my picture:

Hi, David, outstanding composition here. This is one of the strongest I've seen today. great work, technically, creatively, and with the requirements of the project. Keep it up. Point Structure: For this project you needed to included the following requirements: 1. Format size: 8.5 x11 = 10/10 points 2. Minimum of 3 images = 15/15 points 3. Use at least one MASK = 10/10 points 4. It must be original = 15/15 points Total points = 50/50

I am happy that I got this kind of response. I am really happy with this picture, the way it turned out. I look at it and see places I could make it better, but knowing that this was a first attempt for me is what makes it feel important.

For my Game Development class, I had to submit three original game ideas for the professor to look at and to OK at least one for our class final project. I'll post the actual rubric for the paper at the end of the post. I submitted these ideas:

1 -- Invasion Oz: a real time strategy game (changed from being massively multiplayer online)
2 -- Frankenstein 13: an action adventure game
3 -- Feudal Days, Ronin Knights: a sandbox adventure game in feudal Japan

This is what my instructor had to say:

I'm a fan of everything oz even the play Wicked, very good game ideas David choose the one you like the most they all will work.

I was kind of hoping to work on Frankenstein, some. So do I cow tow to my instructor and possibly hedge my bets a little? Or do I do Frankenstein? Oh, decisions, decisions, decisions. Anyway, here is what the assignment will be:

SG110 Introduction to Game Development
Game Concept Document
This assignment supports the following outcomes:
Discuss game career goals and strategies.
Apply market analysis, competitive analysis, genres, platforms, and applications to game ideas.
Express opinions related to the game industry and game concepts using accurate terminology.

Assignment Overview
The purpose of a concept document is to sell the idea for a game to your team, company or funding source. Submit a 5-7 page concept document containing headers and 1 paragraph (on average) discussions of each of the following with regard to your own original game idea:
Title: Make sure your title is brief, descriptive, and “snappy.” Try to come up with something that will attract players to your game.
Theme: What is the theme (usually philosophical) of your game? Are you trying to make a statement, promote an agenda, make a value judgment about good vs evil? Common themes include survival, redemption, transcendence, and temptation. Come up with a theme and discuss it in one paragraph.
Genre: Use an accepted genre, a hybrid – or make up your own!
Platform: What platform will you primarily target, and why? Will there be a secondary platform?
Application: Why are you planning on developing this game? Is it purely for entertainment purposes – or will it have other applications and goals (e.g., education, marketing, fitness)?
Summary: Provide a short summary of your game idea. What is the main storyline and player goal?
Target rating: Indicate what the expected ESRB rating for your game will be, and why.
Target market: What is the portion of the game-playing audience that will be most likely to play your game? What is the market’s geographics, demographics and psychographics?
Competitive analysis: Choose 3 game titles currently on the market that could be considered competitors of your game. Describe each of these titles and discuss why your game can attract the same audience and establish a competitive edge over each title. This section should be a total of 3 paragraphs (1 paragraph per title).
Goals & player motivation: What are your expectations for this game as an experience? What mood are you attempting to achieve? Make sure you go beyond the idea of "fun." Are you trying to provide excitement, tension, suspense, challenge, humor, nostalgia, sadness, fear, or a "warm fuzzy" feeling? Do you want players to create their own stories and characters? What will drive the player to actually play the game to the end? Discuss how the game will achieve these goals.

4 comments:

Melynn said...

Sounds complicated to this ole gal but I'm sure it is interesting to you. Keep up the good work.

Skip said...

Sure, it's complicated. That's why you have to go to school to learn it. It's just like ciperin' and g'zintas (you have to watch Beverly Hillbillies to get it).

Great work, David. I'm glad you did so well on the photoshop project. Hang in there and hopefully you'll pull the A's out at the end.

David said...

Thanks you two :-)

Julie said...

Hey Dave,

Sounds like school's going pretty good. Keep up the good work!

BTW - Have you notcied that I'm gone...was effective in mid-October.

Julie