Well, it has been a very long week for me.
It started on Tuesday morning when I got up and discovered that my home/school computer had the Blue Screen of Death. Here it is, week 8 of 9 for my very first term of school, and I find that my computer had crashed. I went to work and was planning on taking half a day off so that I could work on my computer, only to have my team lead send me home after half an hour because I was a nervous wreck. I worked on my computer from 7:30 a.m. until 11:30 p.m. on Tuesday. A friend had loaned me his Windows Vista recovery CD should I need it, but that was not the problem. A few times I was able to get into Windows and I was told that I needed Service Pack 1, so I downloaded that and rebooted only to crash again. On Wednesday I stayed home to work on it (got no sleep the night before), and I discovered a few things. I first of all had installed 4 gigs of RAM nto the computer on Saturday, and Vista 32 bit can only handle 3.5 gig. If you put more in, it becomes flakey. So I am now at 3 gig of RAM. Also, my motherboard needed a new driver, so I downloaded that and installed it, and now it is working great (or so I hope).
*WHEW*
Anyhoo ... I finally got feedback from my Art Teacher on Frankenstein 13, and this is what he had to say:
David, Good work. Thanks for the play by play in the sketchs. Helps sell the idea. Your sketches are fun. I want you to try and darken up the outer line. Add darker lines in the body as well to help show the weight and balance of the character. Adding that kind of shading will take this to the next level. The proportions on the profile are a bit off in the neck area. Getting that will come with time. As a whole I am very happy with the creativity and the progress. Keep up the good work!
That's a good feeling, knowing that someone likes my ideas and all I need to do is keep on working at it. Honestly, I have not submitted much art to the Game Designer's club yet as I am not yet creating anything that is "portfolio" worthy. Once I start getting into the programs that willallow me to modify my pictures, to "paint" them on the computer (hopefully next term or the term after), then I will start doing so.
So ...
My grades for last week are in, and:
Computer Applications: 158/160 for a total of 1120/1130 (99.12%)
Success Stratagies: 550/570 for a total of 1077/1105 (97.47%)
Introduction to Drawing and Perspective: 250/260 for a total of 2272/2400 (94.67%)
Overall: 4469/4635 or 96.42%
*WHEW*
Granted the first two courses are pretty easy courses and it helped to have them first. But I am still happy to be getting an "A" for my first term of school after being away from it all for 20 years.
I would liek to thank my brother Skip, to Mom and Mike, and to Meredith for being extremely supportive and encouraging to me. I love you all!
Showing posts with label Feedback. Show all posts
Showing posts with label Feedback. Show all posts
Sunday, September 28, 2008
Sunday, September 21, 2008
Frankenstein 13 and Grades
How many people here watch American Idol? I don't, but I am familiar with the judges telling people that they picked the wrong song. What this means is that thesinger mihgthave done OK with their singing, but the song was the wrong choice giving them a lower score. If they had chosen a different song, they would have scored higher. With that in mind, I picked the wrong song when it came to story boards.
This week for art class we needed to come up with a character sheet for a video game character we created. It didn't have to be related to our story boards, but it might help flesh out the character. My idea is for a character named Frankenstein 13, and here is what I posted:
As for a character, I have bounced a comic book hero around in my head for a few years called Frankenstein 13. The back story being that Baron von Frankenstein was real, and he didn't die with his monster. Instead, his body was destroyed and he exists now as a brain in a bottle. The Baron had a following, and they are still trying to perfect the process so that they can put the brain into a viable body. Unfortunately, each attempt has resulted in the brain becoming extremely psychotic ... until now. It is their 13th attempt. the body is that of a massive Mongol. The brain is that of a Navy Seal. Unfortunately, the Navy Seal training kicks in and he makes his escape trying to get home to his family. The Baron and his following are trying to recover their masterpiece and release the other 12 monsters to bring him back.
And this what some of the students thought of him:
George: David that character sounds amazing with that much detail to his back story. Please take no offence; the Oz Theatre of War idea for a game was a cool concept, but man Frankenstien 13 is a game all unto himself and sounds like a much cooler concept. I mean seriously, you just mapped out your whole game progression right down to the 12 bosses. It mixes fantasy as well as modern day military. you could have a field day with this guy. I suggest you pursue some serious development on him, even if it's just a personal game that you have a a showpiece; one heck of a showpiece might I add.
Timothy: I've got to go with George on this one. He's absolutely right. You've got an entire game already mapped out in this one neat little paragraph. By all means... bring the little nipper out to see the world. I think the world is looking forward to meeting him. It just may not know it yet!
And the Professor: An extremely fun and creative idea David. You tap in to the classics but bring a very post modern/pop culture feel to an old story. Clever. Looking forward to seeing how this turns out.
So ... I have one more drawing to do for my character sheet. I will be working on that today. Once I haveit done, I will post it here. I will be redoing my Oz storyboards for the final project (as it was my roughs and now need to turn in finished work), and I will post those as well.
My grades for last week are finally in and they are:
Success Strategies: 60/60 for a total of 527/535 (98.50%)
Computer Applications: 154/160 for a total of 962/970 (99.18%)
Intro duction to Drawing and Perspective: 310/360 for a total of 2022/2140 (94.49%)
Oing great in the first two, good in the third ... just gonna have to work a little bit harder so that I do not lose that "A" that I have.
Well ...
Gotta go finish that last picture!
This week for art class we needed to come up with a character sheet for a video game character we created. It didn't have to be related to our story boards, but it might help flesh out the character. My idea is for a character named Frankenstein 13, and here is what I posted:
As for a character, I have bounced a comic book hero around in my head for a few years called Frankenstein 13. The back story being that Baron von Frankenstein was real, and he didn't die with his monster. Instead, his body was destroyed and he exists now as a brain in a bottle. The Baron had a following, and they are still trying to perfect the process so that they can put the brain into a viable body. Unfortunately, each attempt has resulted in the brain becoming extremely psychotic ... until now. It is their 13th attempt. the body is that of a massive Mongol. The brain is that of a Navy Seal. Unfortunately, the Navy Seal training kicks in and he makes his escape trying to get home to his family. The Baron and his following are trying to recover their masterpiece and release the other 12 monsters to bring him back.
And this what some of the students thought of him:
George: David that character sounds amazing with that much detail to his back story. Please take no offence; the Oz Theatre of War idea for a game was a cool concept, but man Frankenstien 13 is a game all unto himself and sounds like a much cooler concept. I mean seriously, you just mapped out your whole game progression right down to the 12 bosses. It mixes fantasy as well as modern day military. you could have a field day with this guy. I suggest you pursue some serious development on him, even if it's just a personal game that you have a a showpiece; one heck of a showpiece might I add.
Timothy: I've got to go with George on this one. He's absolutely right. You've got an entire game already mapped out in this one neat little paragraph. By all means... bring the little nipper out to see the world. I think the world is looking forward to meeting him. It just may not know it yet!
And the Professor: An extremely fun and creative idea David. You tap in to the classics but bring a very post modern/pop culture feel to an old story. Clever. Looking forward to seeing how this turns out.
So ... I have one more drawing to do for my character sheet. I will be working on that today. Once I haveit done, I will post it here. I will be redoing my Oz storyboards for the final project (as it was my roughs and now need to turn in finished work), and I will post those as well.
My grades for last week are finally in and they are:
Success Strategies: 60/60 for a total of 527/535 (98.50%)
Computer Applications: 154/160 for a total of 962/970 (99.18%)
Intro duction to Drawing and Perspective: 310/360 for a total of 2022/2140 (94.49%)
Oing great in the first two, good in the third ... just gonna have to work a little bit harder so that I do not lose that "A" that I have.
Well ...
Gotta go finish that last picture!
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