Thursday, September 30, 2010
Final Project: Term 11
Monday, September 20, 2010
Schnikeys!
So, term 10 ended with me getting 2 As and 1 B (the B being in my core class, Texture Mapping for Games). I have learned quite a bit about game engines, and they are really REALLY cool. The first thing I learned is how the engine can be used for things other than games, such as a virtual walk-through for a house. It made me think of an idea of modeling a house before and after a fire as a training tool for insurance agents. Well, guess what? They are currently working on that at State Farm. I spent an afternoon with the project leader of this program. She is anot a modeller, but everything passes through her. The modelling itself is done through an external company in Dublin called CANDO. Well, there are still other jobs in the Creative Services Department that look interesting, so I will wait and see what pops up. I could be a shoo-in for one particular job if I could teach myself a programing language called ActionScript2, which is an older version of the software that is currently available. The problem is that this doesn't hold my interest like modeling books do. I tend to be able to read only 2-3 pages on the ActionScript book and fall asleep ... LITERALLY! Modeling books I can read until I am ready to fall asleep and have to make myself stay awake.
So anyway ...
It is a new term that is almost over, and I currently have 2 As and a B again. And once again I have a B in my core class, Animation for Games. I had a massive meltdown in week 5, when my first project was due. It was 5 animations that I had to do over the course of 5 weeks, then export them from one program and then import them into another. With the project due on Sunday at Midnight, I got up early Saturday morning to do the final steps, exporting and importing. Well, my animations would not export. All 5 of them had the same model, and it was the model itself that was giving me issues, so it wasn't that the files were corrupt or anything so I could go back to previous saves. I was in panic mode when I went to work at 1:30. Fortunately it was the holiday weekend, and we were dead at work, and I got to leave 5 hours early. I spent most of the night trying to save what I could, and came up with nothing. I got up early the next day and cranked out 5 animations using a different model that I had tested and knew would export properly. By 6:00 in the evening, I had them all done, exported and imported, and I had verified that I had all of the correct files and file types all associated with animations all nicely compressed and uploaded to my professor. I even had a note explaining to him what had happened. I had checked at least 4 times for what I needed, so imagine my surprise when I saw my grade listed for the first project was an "F". It turns out that I had totally missed that there was a written portion to go along the animations, and I hadn't done it. With this "F" the best that I could get in the class would be a "C" and that was harsh for me to take. Meredith suggested that I go ahead and do the written portion anyway and submit it just so that I didn't leave anything incomplete and to show the professor that at least I could do it ... so I did. Well, the professor appreciated the effort and said that he wasn't here to fail me and understood the pressure of what happened, so he gave me full credit for it, and I ended up with a "B" for the project. YAY!!!
The current project that I am working on is animating a clip from the movie "Gettysburg", which happens to be one of my all time favorites. I am currently at what is called the "First Pass" stage where I have the basic movents and camera shots all set up, and then I will get to the lip synching this week. Hope you all like it!
Wednesday, July 7, 2010
Well this is cool ...
Anyway, that class I am taking this term are going well. Meredith is helping me through my Humanities class as I think I would have had a hard time reading Persuasion by myself. It seems way too much like my Art History class (with maybe a twist of lemon), though, which really bums me out. My Intro to Psych is going really well also and got to interview my sister-in-law who is also an INtro to Psych professor, and ended up getting a 100% on that paper, which happens to be one of the two biggest point scoring pieces in the class! Thank you Suzanne! My Texture Mapping for Games is still at an A right now, but I have don't my character yet. Just like in modeling, I am very comfortable with objects, be it modeling or texturing. Now I hit a character, I feel nervous. So ... I will keep you all informed on that.
Well ... Meredith and I did something huge theother day and we went out and bought our first car together. Her 2002 Mitsubishi Lancer was getting on her nerves, and she was tired of driving a stick, so ... we headed out at noon and got home at 8:30 with a 2010 Hyundai Tuscon. The color is called Iris, and it changes colors in the light. Really wierd. It does not have cruise control, which is ok, or a sun roof, which is something Mere really wanted, but is ok with, but it does come with satelite radio which is something she really really loves. She keeps telling me that it will be OUR car, and I roll my eyes at her and say "Ok, Babe ... you get up and go to work before me. Which car are you gonan take? The new one our my Taurus?" She responds with an "Ok, but you will drive it sometimes right?" Yeah, sure thing, Babe. I wonder if I even get to select one of the presets on the XM Radio? :-P
Sunday, June 6, 2010
Mind Boggling

Wednesday, May 19, 2010
I know, I know , I know ...
This last term I had three classes, and these were my final grades:
Ethical and Critical Thinking: 930/930 (100%)
Game Design Process: 1994/2300 (86.7%)
Communication Skills: 1256/1360 (92.35%)
Not too shabby, I think. That B in Game Deisgn bothers me a little, but I can get over it, I think. My next term has classes in Humanities, Intro to Psych, and Texture Mapping for Games. I am very excited about that last one as I will be using the Unreal Engine, which is the first game engine I will get to use. Very excited indeed.
Anyway .... will post more later.
Love you all!
Wednesday, March 24, 2010
100th post

Wednesday, March 10, 2010
Yah-HOO!


Hello David, It was a pleasure to have you in class this term. You seem to have a real knack for texturing and lighting...this might be your strength. The character is a good piece but the anatomy is too stylized. You might consider modeling and more proportional character for advanced 3-D. This would make for a better portfolio piece. Do keep this one as part of your portfolio but it would be difficult to add and a rig until you gain enough skill.
And here is what my final looked like.
He said it was "stylized", but in the class he also said that he wanted soemthing "cartoony". I think I would have tried to go more realistic had he not said that. Anyway, for a first attempt at making a character, I am happy with it. But as he said, I am doing great with lighting and textures (see the video below), and I really enjoy that aspect - making the virtual seem real. I am enjoying this so much, that I really won'tcare if I get into the game industry ... just as long as I can get a job modeling.
Anyhoo ... I am off for a week and half, and then back to the grind. I will continue to model and will post new things as I ge tthem done.
On one final note, I would also like to thank Professor Clever for all of his assistance over the past few terms. There have been nights that he and I have been up until the wee hours chatting about this and that, and he has pointed me in the right direction when I was lost. I know that I have not been happy with him at times and that I have complained about things that he had said, but ... any teacher that will spend that much time with me at those hours is a saint in my book. I seriously wish I had more teachers like him.